The party was waiting in front of the Randa Embassy, where Kora Khazador was reporting to his superior Vicar General Dorinel. A courier arrived with new orders for Vercinge Torax and he was forced to excuse himself hurriedly.
Meanwhile, two new adventurers had arrived in Pharnac. A half-elf named Lucas and a half-orc known as Nwalme. Seeking to do good, and maybe obtain a little fame and fortune, they decided to investigate rumored disappearances in Pharnac’s Warehouse District. Finding a strange green substance congealed in puddles in the alleyways. After questioning some of the shipping companies, they find their way to a warehouse where many suspicious persons had been seen coming and going.
Here they meet Detective Steelman who is waiting for backup before entering the warehouse. With the adventurers agreeing to aid him, the detective decides not to wait for backup and enters the warehouse.
Inside the warehouse they find the door that the original party members have been using to enter the Undercity. Upon opening the door they find a large orc trampling out of the darkness, engorged with red crystals. Detective Steelman flees as the adventurers bravely fend off the brute’s assault.
Meanwhile, Khantarith and Timothy are loitering outside the Randa Embassy waiting for Kora to join them when Detective Steelman rides by on his horse exclaiming that there is a monster loose in the Warehouse District.
Responding to the crisis, Khantarith and Timothy arrive just in time to aid Nwalme and Lucas. Timothy subdues the warpstone addled orc by summoning a horde of celestial riding dogs that maul and ferociously assault the creature.
When the creature breathes its last, Detective Steelman returns with backup. Nwalme pulls one of the red warpstones out of the orc and wraps it in cloth. Timothy and Khantarith flee into the Undercity tunnel fearing that the guards may want them for abandoning their mining contract with the Pavel Company. Lucas and Nwalme accept a modest reward from the detectives, but decline to join them for drinks. Steelman excuses himself for a drink while the detectives setup the crime scene for investigation.
As Khantarith and Timothy hide in the hole, they are confronted by a squad of well-armored dwarves. The dwarves inform them this Undercity entrance has been compromised and will be sealed. The dwarves come to the surface and there is a tense moment as the detectives are unsure how to proceed. One of them goes to fetch Steelman while the party exits the warehouse. By the time Steelman returns, the dwarves are gone and the way into the Undercity is sealed.
After some introductions, Nwalme and Lucas agree to join Khantarith and Timothy in returning to the Randa Embassy to meet Kora. There is a tension between Nwalme and Khantarith, as they are racial enemies but they manage to keep things from turning violent.
When they reach the embassy, Kora emerges and introduces himself to the new party members. Kora reveals that in his meeting he was ordered to travel to the Undercity and stop Amourdrid the Witch at any cost. In reality, Kora was given the option to choose between investigating the Archmage’s murder, traveling to Gilca to propose an alliance with Randa, and confronting Amourdrid but he did not reveal he had a choice to his companions.
With the Warehouse District entrance to the Undercity sealed, the party decides they need to find a new way to access the underground. Recalling the ossuary in the cemetery, the party decides to use that to access the Undercity. Establishing a new base of operations at Groaning Ghost Inn the party meets a friendly, if not misguided, innkeeper Carsten Hoffmeyer. After the party buys his favor he provides them with ample food and a room to base themselves in. They purchase climbing supplies and prepare for the traveling ahead.
The party settles for the night in the inn, and Khantarith goes out and scouts the cemetery. He finds the grating into the ossuary. The party awakes at dawn and they travel to the ossuary, descending into the depths of bones. Backtracking to the locked door they previously could not open, they disarm it, pick the lock, and open it. They find a hall of red warpstones and after crossing it they find the passage widens and opens into a gargantuan cavern. In the middle of the cavern is a city carved from the rock. It is smooth and finely carved, like shaped coral in the ocean.
Kora and Nwalme cautiously scout out the city and are spotted by dwarven guards who send out a scouting party to track them. They evade the guards and resolve to leave the dwarven city alone.
They turn around and go to the mine, where they find it full of violet warpstones. The party proceeds through and find a way into the Undercity. In the familiar ruins of the Undercity, the party finds a dark elf spire.
After easily dispatching the guards, they throw open the door to see two dark elf priests in side over a stack of warpstones. Before the party can react, they stab each other with warpstone daggers. Their bodies and warpstones merge forming a large demonic entity, with a bear body, vicious eagle claws, and ram horns. The creature fires lightning from its mouth, crippling the party. The party slowly wears him down thanks to Khantarith’s brutal strikes.
Nwalme pulls the red warpstone from his pack and after contemplating for a few moments, he jabs it into his own shoulder. After a few moments he rises as a terrible abomination, much like the creature they killed to obtain the red warpstone. He claws savagely at the demon, but is ineffectual. He feels his brain strain to remain in control of his body.
After a grueling combat, the party eventually claims victory slaying the demon. After initially refusing, Nwalme is eventually persuaded to remove the warpstone from himself; returning him to to his normal form but not before permanently damaging his body.